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IEEE VR
IEEE VR Best Papers
IEEE Conference on Virtual Reality and 3D User Interfaces
7 papers · 2024–2026
← IEEE VR Conference Info
🏆
2026
(5)
Best Paper Award
How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction
Hayeon Kim, In-Kwon Lee
Virtual Reality
Interaction
Best Paper Award
Shadowless Projection Mapping for Tabletop Workspaces with Synthetic Aperture Projector
Takahiro Okamoto, Masaki Takeuchi, Masataka Sawayama, Daisuke Iwai
Projection Mapping
Virtual Reality
Best Paper Award
Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes
Yin Wang, Zhiying Leng, Haitian Liu, Frederick W. B. Li, Mu Li, Xiaohui Liang
Virtual Humans
Motion Generation
Best Paper Award
A Large-Scale Quantitative Analysis of Avatars in VR and AR
Natalie Hube, Alexander Achberger, Michael Sedlmair
VR Avatars
AR
Best Paper Award
Setup-Independent Full Projector Compensation
Haibo Li, Qingyue Deng, Jijiang Li, Haibin Ling, Bingyao Huang
Projection
Computer Graphics
🏆
2025
(1)
Best Paper Award
Seeing is not Thinking: Testing Capabilities of VR to Promote Perspective-Taking
Kukshinov, Gini, Mishra, Bowman, Rooney & Nacke
Social VR
Empathy
🏆
2024
(1)
Best Paper Award
VR.net: A Real-world Large-scale Dataset for Virtual Reality Motion Sickness Research
Wen, Gupta, Sasikumar, Billinghurst, Wilmott, Skow, Dey & Nanayakkara
Motion Sickness
VR Dataset