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Best Papers/IEEE VR

IEEE VR Best Papers

IEEE Conference on Virtual Reality and 3D User Interfaces

7 papers · 2024–2026

← IEEE VR Conference Info

🏆 2026(5)

Best Paper Award
How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction
Hayeon Kim, In-Kwon Lee
Virtual RealityInteraction
Best Paper Award
Shadowless Projection Mapping for Tabletop Workspaces with Synthetic Aperture Projector
Takahiro Okamoto, Masaki Takeuchi, Masataka Sawayama, Daisuke Iwai
Projection MappingVirtual Reality
Best Paper Award
Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes
Yin Wang, Zhiying Leng, Haitian Liu, Frederick W. B. Li, Mu Li, Xiaohui Liang
Virtual HumansMotion Generation
Best Paper Award
A Large-Scale Quantitative Analysis of Avatars in VR and AR
Natalie Hube, Alexander Achberger, Michael Sedlmair
VR AvatarsAR
Best Paper Award
Setup-Independent Full Projector Compensation
Haibo Li, Qingyue Deng, Jijiang Li, Haibin Ling, Bingyao Huang
ProjectionComputer Graphics

🏆 2025(1)

Best Paper Award
Seeing is not Thinking: Testing Capabilities of VR to Promote Perspective-Taking
Kukshinov, Gini, Mishra, Bowman, Rooney & Nacke
Social VREmpathy

🏆 2024(1)

Best Paper Award
VR.net: A Real-world Large-scale Dataset for Virtual Reality Motion Sickness Research
Wen, Gupta, Sasikumar, Billinghurst, Wilmott, Skow, Dey & Nanayakkara
Motion SicknessVR Dataset

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